DRAFT rules announced for Nationals.
Based on Melbourne 2009 Rules and Current Practice.
Rules and Gameplay
Bike Polo is a game played in good spirit. The fewer rules and disruptions to play the better.
These rules are based on 2 years of bike polo in Melbourne. Keep it simple, keep it nice and keep playing polo.
Safety
- Mallet handle and handle bar ends must be capped.
- Exposed outer chain rings should be covered.
- Helmets required for Tournaments/Championships
- No t-boning/ramming. (Hitting the side of another bike with the front of yours)
- Stop play in the event of injury
- No mallet to body/bike contact.
- No mallets above handlebars.
- No throwing mallets.
- No mallets under (malleting) or through wheels.
- No dangerous mallet heads.
Gameplay
- To start the game, referee calls 3,2,1 (Polo/Go/Kill etc).
- Shuffling, dribbling and passing may be done with the side of the mallet.
- Games are 10 or 15 minutes or first to 3 or 5 goals.
- Games will be timed by the referee.
Contact
- Like to like only contact is allowed: mallet on mallet, body on body (hip n shoulder, no grabbing), bike on bike (wheel on wheel).
- Mallet hooking is encouraged.
- Mallet hacking behind the play is not cool.
- Moving picks/screening/shepherding is encouraged.
Goalies
- There are no special privileges or additional restrictions for goalies
- Any player on a team may act as a goalie at any time
Footdown / Tapping In
- If your feet touch the ground you cannot play the ball or obstruct other players untill you have tapped back in.
- Kicking the ball on the ground counts as a dab.
- Tap in points will be setup on either the boundary at the half line.
Airborne ball
- You may punch, slap or swat (but not grab or kick) an airborne ball to the ground.
Scoring
- Shuffles do not count as a goal.
- Scooping/Ball Jointing cannot be used to score
- Shots on goal must be done with the end of the mallet to score.
- You cannot feed yourself the ball through the goal then score or be in goals when scoring.
- To ensure an adequate break in play after scoring, both teams to return to their halves.
- Defenders cannot cross half till an attacker or the ball crosses half.
- Defenders/spectators to keep goal cones correctly in place.
- TO BE DETERMINED. Goals have a height limit of: (The Cones/1m/Handlebar Height/Shoulder Height/Infinite)
- Own Goals count (Keep the ball out of your goals)
Out of bounds
- Nearest player or preferably spectator to retrieve and return the ball to play by throwing gently without favour, not in front of goals.
Substitutions
- Gameplay will stop for injury or mechanical failure resulting from a crash.
- Gameplay will not stop for mechanical failure due to poor maintenance or equipment. Referees discretion applies.
- A team may only substitute players in the case of injury, or at the referees discretion for other reasons.
- It is the responsibility of the team playing to have a spare player, bike or wheels available for instant substitution.
Broken ball
- When a ball breaks, the possessing player or spectator may stop play to replace the ball otherwise the ball will be replaced when a goal is scored or when it goes out of bounds.
broken balls. ow!
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